Portfolio
Games
Unanounced SteamWorld Project (Thunderful Development)
Lead Game Designer
The last project I worked on for Thunderful, an unanounced SteamWorld title. I was Lead Game Designer with heavy emphasis on “Lead”, I did minimal design work but a lot of management, creating pipelines and improving design team work flows.
SteamWorld Heist 2 (Thunderful Development, 2024)

Senior Game Designer
A sequel to the first game I ever released. Very exciting to revisit this turn-based 2D tactical shooter. This time even more systems heavy with a new Job system paired with powerful personal upgrades for each character. I worked a lot on enemy designs for this one, particularily the Rattler faction.
The Gunk (Thunderful Development, 2021)

Game Designer, Gameplay Team Lead, QA Director
The Gunk is a bit unique in my catalogue of games as it is less gameplay focused but intead lean heavier on story and atmoshpere. I would call it an atmospheric puzzly 3D platformer. I had a couple of different roles within the projects timeline. Designing core systems, abilities and hazards, but also havin responsibily of the testing and QA efforts. In the last stretch of a project I lead a team of mixed disciplines to get the last pieces of gameplay related features into the game as smoothly as possible.
SteamWorld Quest (Image & Form, 2019)

Lead Game Designer, QA Director
The biggest passion project of my career. I have loved card games since forever, to get to develop one was a checkmark on my bucket list. Even though I do not consider this to be the *best* game I made, it was my favourite game to make. I did a lot of design work for this one and did the original prototype/concept for the card game mechanics.
SteamWorld Dig 2 (Image & Form, 2017)

Lead Game Designer, QA Director
I was really excited to get to work on this project since SteamWorld Dig had been such a big success. I got promoted to Lead Game Designer and also QA director, but I practically did about the same type of work as I had done on SteamWorld Heist. Focusing on game systems, but working on most parts not art related.
SteamWorld Heist (Image & Form, 2015)

Game Designer
This was my first project as a professional Game Designer. I was recruited just after the pitch had been made, just as the pre-production started. My main focus was to design the major game systems but I was involved in most things game design; minor game systems, abilities, enemies, equipment , balancing, level design, story, descriptions and sound effects. I also conducted much of the testing.
SteamWorld Dig (Image & Form, 2013)

QA Tester
I got to test the game before release, this was before I was employed, and give my thoughts on it as a new player. After I got employed, I also worked with bug testing the game when porting it to new platforms.
Teaching
LBS Lund
Teacher
LBS is a high school that has a lot of specialized programs, including programs with game development focus. I held a couple of courses in project management, coding and visual design. I also threw in a lot of game design and UI/UX.
Ädelfors folkhögskola
Teacher
Ädelfors folkhögskola is hidden in the woods of lower-middle sweden. They had started a game development course but were missing a teacher. I got in on short notice and on-the-go planned a one year course in game development for young adult students living on campus.
Writing
Spelkontroll/Arctic Gamer
Games journalist