TBD (Thunderful Development)

Senior Game Designer
Working on something that hasn’t been announced yet.

The Gunk (Thunderful Development, 2021)

Lead Game Designer, QA Director
The Gunk is still under development. A game unlike anything I have done before, a 3D platforming adventure game.

SteamWorld Quest (Image & Form, 2019)

Lead Game Designer, QA Director
My biggest passion project of my career. I have loved card games since forever, to get to develop one was a tickbox on my bucket list. Even though I do not consider this to be the *best* game I made, it was my favourite game to make.

SteamWorld Dig 2 (Image & Form, 2017)

Lead Game Designer, QA Director
I was really excited to get to work on this project since SteamWorld Dig had been such a big success. I got promoted to Lead Game Designer and also QA director, but I practically did about the same type of work as I had done on SteamWorld Heist. Focusing on game systems, but working on most parts not art related.

SteamWorld Heist (Image & Form, 2015)

Game Designer
This was my first project as a professional Game Designer. I was recruited just after the pitch had been made and when the pre-production had started. My main focus was to design the major game systems but I was involved in most things; minor game systems, characters, enemies, equipment , balancing, level design, story, descriptions and sound effects. I also conducted much of the testing.

SteamWorld Dig (Image & Form, 2013)

QA Tester
I got to test the game before release, this was before I was employed, and give my thoughts on it as a new player. After I got employed, I also worked with bug testing the game when porting it to new platforms.


LBS Lund

Ädelfors folkhögskola


Spelkontroll/Arctic Gamer
Games journalist