December 20

Thoughts on Star Wars Jedi: Fallen Order

I’ve recently been in something of a Star Wars phase, watching Mandalorian and also playing Star Wars Jedi: Fallen Order. It has really gotten me invested in the universe. The two are somewhat close to each other in the timeline as well, so you could draw some parallells. Mandalorian is set after the original trilogy and Fallen Order is set after the prequel trilogy.

Fallen Order presents a great gameplay experience. Taking much inspiration from soulsborne games in their combat design and level design, while still doing it’s own thing. I can imagine it being similar to Sekiro? But unfortunately I haven’t had time to play that yet.

The combat is centered on parrries, dodges and timed strikes. There are a pretty large variety of enemies that presents new challenges, for example ranged units where you bounce back their projectiles, enemies that block your attacks and large monsters and robots that can’t be stunned in the same manner as their smaller counterparts. I don’t think there was one battle in the entire game that I didn’t enjoy. You had so much room for creativity and playfullness, really nice execution.

For me, the game fails with the characters. The characters have very bland personalities, especially the main character, and several uninspired backstories that doesn’t really carry the weight that the game is trying to put on them. The overall plot is good enough, and a nice setting for a Star Wars adventure, but with such a bland cast I just can’t feel properly engaged. The character with the most personality is probably the sidekick droid that the main character carries with him.

That said, the game was a wild ride and it was great fun to explore all the planets. The game has a metroidvania-like exploration gameplay; when the player discovers new gadgets and force powers you get access to new locations and secrets. Not a unique selling point by any means, but combined with the beautiful planets and the cool force powers, it feels fresh.

Overall, this is one of the best Star Wars games ever made so big kudos to Respawn Entertainment. They really know how to make quality stuff. I don’t really want a sequel, but I wouldn’t mind playing something like this again.

SPOILER ALERT BELOW!

YOU HAVE BEEN WARNED!

The ending was superb. Introducing non other than Darth Vader as the final final boss of the game. I loved it! The description after scanning him was something like “Only way to survive is to escape”. Even though that character has almost been exploited to oblivion, the presentation of him and the small hints throughout the game made the reveal super satisfying. He is perfect as a final boss!

December 12

Thoughts on Wolfenstein II: The New Colossus

I was thouroughly entertained by Machine Games previous Wolfenstein: The New Order and was pretty psyched when this one came out. It took me a while to get to it because of a backlog with no end in sight, but I finally managed to pick it up and play it. Always a small sense of pride when it’s been developed in Sweden and that I know people who has been involved.

I’ve always found it hard to distinguish shooters between each other. There are very seldom a memorable unique gameplay experience to be had, other than that it “felt” good when you played it. Instead, games with gun-centric gameplay tends to lean heavily on cinematic experiences to give them that extra edge. For me, it feels a bit backwards somehow that the most important part of a shooter often boils down to the story and plot.

In that regard, The New Colossus does a bunch of really neat things. It’s a great mix of highs and lows, serious topics and not so serious topics. The characters are overall great and there is a vast diversity among the cast. The story and the individual character arcs take some really unexpected turns and I often found myself rushing through the gameplay areas just to get to the next story beat.

The gameplay is what you would expect, no more, no less. It’s a decent first person shooter with some stealth and some minor puzzle solving. There are some secrets, but I never found them rewarding enough to search for. I felt like I played on a pretty good difficulty level, died quite a few times, but had no problems overall. Can’t say that I needed to change my strategy much, played pretty much the same way through the entire game, alternating between two different weapons.

There are some achievement based power level progression which I in theory is pretty neat. I like when games try to base experience systems on what the player does, rather then to generalise it. More times than not though, it’s not very engaging to interact with. Even though there were achivements like “kill people with headshots” or “kill people by burning” them, I only spent maybe the first hour or so actually caring about that. I felt like it managed itself without me needing to do much. I also didn’t feel like it affected my gameplay much, except maybe for the crouch speed you got awarded for stealth kills.

One type of “secret items” that I though was really neat was the Star Cards. The Star Cards were, as I understood them, pictures of people from the development team with their real names or a nickname printed on them. I even recognized some people! I really like when games try and show off the developers more.

Overall, this game was a great experience because of the cinematic bits. It was really worth to play through and it hade quite a few memorable scenes and characters. The game really went all the way with all the themes it presented and was raw and honest about them.

Wolfenstein II: The New Colossus - Press Kit

I also have come to really appreciate games that focus solely on a single player experience and not at all on multiplayer. There are too many games out there that focus only on multiplayer so it’s almost impossible to compete anyway.

November 21

Website is back up

This site has been down for so long. The site got hacked a couple of years ago so I couldn’t access it. Now, with the help of my amazing SO, the site is back up again and I’m slowly working towards making it more presentable and fun.